Well this is going to be a short one but, a new thing to learn about optimization when it comes to other VR Headsets. The Oculus VR runs the game through a .apk instead of a .exe because of its operating system. When I go to build the game for the Android, it errors like crazy in Unity. It seems that STEAMVR or in terms Valve’s VR Is interfering with Oculus and not letting me build the game! Though this isn’t the end, it’s something that I need to push further with and get it optimized for both Oculus & SteamVR. Why did this just had to happen right before I was going to get some gameplay footage.