So this will be another short blog post but its quite the update.
Recently I’ve been extremely busy with stuff like internship and other classes, especially with how far I’m into the semester. The 3D Modelling of the Utensil gun is going on a pause until I fix this main issue otherwise, which was mentioned in last weeks thing. Mainly, I’ve been having a lot of AC issues at dorm, where my room is constantly like a heat wave and it’s been really unhealthy for me and uncomfortable to live in. I’ve done my best to work around the conditions but it’s really been quite a mess here at Blackstone in terms of the AC Unit. Now with all those problems out, there’s been a problem I’ve been having with Oculus Support. Oculus requires that you build the game with a .apk instead of a .exe because it’s a android based operating system, meaning that when you build a .apk in Unity, it means that there shouldn’t be any code or scripts compiling when its building, or else it will error out. I wanted to talk to Ulm into how to convert a game meant for SteamVR and make it compatible with both SteamVR & OculusVR. One of my classmates Zach mentioned a good idea where I can make 3 separate branches, 1 that I work on, 1 that is for Oculus Builds, and 1 that is for SteamVR builds, where on the Oculus side, I can delete everything that has to do with SteamVR in order for Oculus to run successfully.