So in to fixing the optimization issue with GrillVR and how it works for SteamVR & Oculus VR, I needed some help and went to go and talk to Professor Ulm. Before I did, a classmate and friend of mine gave me an idea to test first, which was to create 3 separate branches, one branch for my main development of the game, one branch for the SteamVR Build, and one branch for specifically Oculus’s Build. I tried this idea out and it was still giving me errors, so I knew I had one person that I needed to reach out to, and that is Professor Ulm, who has a ton of experience in XR, AR, and VR. I messaged her on discord and due to recent student registration, she’s been very busy.