The Final and finished review of The Game Loop

So above you see a simple scrap picture page of the game loop that I’m finalizing with for GrillVR and creating this semester. I’ll go into a list starting from the bottom and spin around to present to you guys my final game loop for the game.
First The Player Begins to cook the food
This starts out as soon as the player places the food onto the grill and the game begins.
Second The Enemies begin to smell something cooking and begin making their way to invade and fight the player for their food.
The enemies now begin to go towards the players Grill and the player must defend them in order to succeed and get to the end of the level.
Third, the items that the player had cooked become currency for the in-game store.
The cooked items that the player has they can collect and turn in as currency for a special use for the in-game store which will be covered about the last loop.
Lastly, the in-game store is the players main goal and to get as much upgrades, levels, and content unlocked as possible using the currency they gain from successfully cooking the meals on the grill. The shop will give players opportunity to upgrade their arsenal, as well as unlock more levels for more content for the game.
Cooked items will be a priority for this game, as well as making the player go back to past content to collect and cook more items in order to reach the right amount of cooked items to unlock a level, or if they are looking to unlock a specific piece of arsenal.
When is this Game Loop going to be implemented?
This game loop has been finalized and is ready to be developed and produced. I’ll be flipping my milestone 6 and milestone 2 so that on Milestone 2, the official shop system will be created. I will however begin development on the burger currency system before I implement the shop system, as well as the game loop on how the player will actually turn in their burgers, there’s many creative ideas that I’ve had, such as giving the cooked food to the players family, or to a robot that comes out and collects them when the player has a cooked burger. This is what next week will go over, specifics, what will the player do when they have the burger cooked? Give it to a child? Run away and go back into the house? Put them in a bank cylinder tube deposit spot? Next week I’ll have full details of it, and then Milestone 2 (in 3 weeks) when finalized, will have a fully functional shop system to push the game loop to the actual game.